New Media & MMORPG's

From Baruchnewmedia

Jump to: navigation, search

Contents

MMORPG

What is a MMORPG ?

MMORPG is an acronym for Massively Multiplayer Online Role-playing Game. It's the most popular online gaming genre.MMORPGs are games in which the player takes the role of a fictional character and guides the characters through a big, often fictional world. These worlds can contain many people playing simultanouesly and allows for communties of gamers to live a fantasy life in game.

If you want to meet a lot of friendly people, customize your character, and delve into complex and beautiful worlds, MMORPGs may be for you.

MMORPG vs Reality

On one hand,some gamers are so into online games that they sometimes forget it is just a game. Gamers believe online game is more fun, more instantly rewarding, less difficult to deal with. As long as you avoid that trap, and look on your MMORPG as a form of recreation and not as a *substitute* for real life, you'll have a great time![1]


Sangita Tamang

On the other hand,this type of multiplayer online game will help a person to deal with so many player,which in reality could be easy for them to deal with people too. They can learn more effectively and use the trick in real world. For instance nowadays armies personnel are using this type of game to train their armies so that it will be easy for them to combat in real world.

Effects of MMORPG

MMORPGs affects consumers psychologically and economically.Critics saying that MMORPGs turn consumer in to lifeless zombies where they are always on the computer screen and others that are making friends and interacting with each other. Some MMORPGs have developed sophisticated economies with equipment, currency, and characters within the game being exchanged online for real money. This has led to the study of "synthetic economies"[2] and how they relate to real world economies. As MMORPG worlds become increasingly more realistic and entertaining, they will continue attracting more consumers and eventually will affect each of us individually and economically.


Sangita Tamang

Beside that,this type of multiplayer online game will help a person to deal with so many player,which in reality could be easy for them to deal with people too. They can learn more effectively and use the trick in real world. For instance nowadays armies personnel are using this type of game to train their armies so that it will be easy for them to combat in real world.

Virtual Crimes

An article about a global crackdown on online gaming and gamers: “Players in South Korea have been prosecuted for stealing virtual property. More than half of the 40,000 computer crimes investigated by South Korea’s National Police Agency in 2003 involved online games.”[3] It shows how government can be totalitarian, where they would intervene with the virtual world. It shows how consumers are so into games that they would ask the goverment to interfere where "a Chinese court ordered a game company to restore virtual biochemical weapons someone had pilfered from a player."[4] This completely shows how the new age of Media and MMORPG are affecting the world.

Games

MMORPGs are considered games ,yet they are also considered to be part of New Media.It is becoming a new medium in which people can interact and communicate with one another.

  • Fallen Earth — (under development) 3D Post-apocalyptic
  • Fiesta — 3D Fantasy, free-to-play
  • Final Fantasy XI — 3D Final Fantasy universe (Multiplatform: PC, Playstation 2, Xbox 360)
  • Fung Wan Online — 3D Chinese Fantasy
  • Furcadia — 2D Fantasy
  • MapleStory- Free to Play 2D Korean MMORPG
  • Sword of the New World- 3D Korean MMORPG, based on an alternate dimension of Colonial America. Free to play
  • WarHammer- Pay to play 3D MMO, fantasy based
  • World of WarCraft- Pay to Play 3D MMO, fantasy based

More can be found on websites that have directories of MMORPG's such as mmo hub

References: http://images.pictureshunt.com/pics/w/world_of_warcraft-1922.jpg



Companies using Second life

"We are a small community. Someone sent a resume and wanted to meet in SL to discuss job prospects," Jaffe says. "When we met, I realized that we had met before in Second Life when the senior editor of the Harvard Business Review gave a talk on marketing in Second Life." As more of real life pushes into Second Life, corporations and even individuals will tap long-time denizens and gamers for their skills, and Berger says more work is coming. "We will start to see the need for maintenance, including virtual shopkeepers who need to man the virtual store."[5]

References

1. Shea, Lisa. "Computer Games Site". BellaOnline's Computer Games Editor. Oct. 29, 2009 <http://www.bellaonline.com/articles/art7228.asp>.

2. Kayne, R. "What is a MMORPG?". Conjecture Corporation. Nov. 23, 2009 <http://www.wisegeek.com/what-is-a-synthetic-economy.htm/>.

3. Suellentrop, Chris. "Global Gaming Crackdown". Wired. Nov. 23, 2009 <http://www.wired.com/wired/archive/14.04/law.html</ref>

4. Suellentrop, Chris. "Global Gaming Crackdown". Wired. Nov. 23, 2009 <http://www.wired.com/wired/archive/14.04/law.html</ref>

5. Benner, Katie. "I got my job through Second Life". CNN. Oct. 29, 2009 <http://money.cnn.com/2007/01/22/magazines/fortune/secondlife_recruit.fortune/>.

Personal tools